

The second NZ also has both traits from the antique Bloodstone (Burn 2 and Forked Lightning) as well as the biggest Speed buff that is possible (Speed1 or Speed2). The Natural Zumuruds have the following properties: The first one has both traits from the Antique Bloodstone (Burn 2 and Forked Lightning) and the trait from a Deep Sea Pearl (Resist). The towers you want to have at the end of round 50 are the following: The end goal of this game is to have all your important towers in an area of around 3x3 in the exact middle of the map. Since there are a lot of options and there is not one "best" alternative in my opinion, just look at any maze that is posted here and mimic it. Then you build your maze, such as that the creeps have to walk through the spiral for every waypoint. a 3x3 square) and some kind of propagating spiral around it. You want to have a few pieces in the center (e.g.

There are a lot of mazes out there, and most of them are built up pretty similar. (Example for another option would be "Attack Speed", "Crit" or "Candy Maker") This ability can be swaped with any ability that grants (one of) your towers a short boost in damage. This ability is thought for extremely hard waves, or for waves, for which you don't have the right towers, or strong enough towers yet. Especially good in big mazes, where you wouldn't reach enemies all the time without extra range. It gives one of your towers extra range and thus more dps (since your tower can attack all the time). This ability can be skipped, but I suggest you get it.Īim: This is the fourth and last ability that is often picked for 1 or 2 player mode. This helps you find the "right" tower and therefore helps avoiding "empty" rounds (rounds with no tower that is useful). Hummer: This ability lets you downgrade a tower by exactly 1 level. This is the second most important ability in my opinion, and can thus also not be skipped. There are also other abilities that let you move towers around, but this one is the best of all of them. Additionally it lets you build your maze more efficiently and quickly, since you have to consider the position of where you build less. This allows you to place all your MVP towers next to each other, which is important for a high score. Swap: This ability lets you move your towers around. This is one of the most important abilities and cannot be skipped in my opinion. Also in late game it can help "fish" for the one tower you crucially need. This allows you to avoid "empty" rounds, so round with no tower that helps your progress. Timelapse: This ability lets you reroll all your towers. If you play the game and you get them -> Good for you! :) This guide does not include any one-round combinations or any secret towers. With this guide, the right skills and a good portion of luck you should make it to the top scores on every month. Hello everyone, here I want to present my guide to a high score in 1-player mode.
